Tarosir: The Inner and Outer Planes

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As mentioned in the previous post, the Tarosir cosmology contains six Inner Planes (which are pretty much the same as in the SRD) and six Outer Planes. As a note, any magic traits also apply to psionics unless specifically noted. This applies to the traits in the previous post as well. Inner Planes The Inner Planes …

Tarosir: Beyond the Material Plane

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For the Tarosir setting I have created an almost entirely new planar mythology, though pretty much everything in the SRD is still true. This post will summarize the planes; later posts will go into greater detail on specific planes. Outline of Cosmology The setup is quite a bit simpler than the Great Wheel of the standard …

The Space Bird

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Appearance The behemoth inaccurately referred to as a “space bird” is an enormous, manta-ray-shaped, space-faring organism. They are pearly white in colour, usually with a hint of green, with most of their mass making up the wings; the head is quite small in comparison, though still usually large enough for a human spacecraft to enter. It’s …

Narathion

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Narathion is a monarchy nestled primarily along the river Narith, between Annûtawar and the Backbone. It does spread out a fair way from the river, though, and there are some settlements near the border of Annûtawar and even a few in the foothills of the Backbone that count themselves as part of Narathion. The capital city …

The Qalinoris

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Appearance The Qalinoris are an ancient, very long-lived humanoid species. They are among the oldest surviving races (only the conway and claximander predate them), and their extremely long lives have allowed them to make extraordinary advances in science and magic. An average Qalinori (often anglicized as “Thalinor”, though the Q more properly represents a voiceless retroflex …

Humans of Pentalithia

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Humans may be the dominant species on Pentalithia’s Earth, but they are widely varied. In addition to all the human variations that exist in the real world, there are other significant subraces: the elves, the dwarves, the goblins, and the nymphs. Nymphs The most significant (and divergent) human subrace is the nymphs, or naiads. They have …

The Atlantean Language: Orthography

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Atlantean is a very old language and has had many writing systems over the millennia. The most ancient known one of these is the Anaglosian writing system, which is an alphabet similar in design to Tengwar. It was invented by one person in the city of Anaglosia, and is still used there (and in nearby cities, …

The Atlantean Language: Intro and Phonology

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The Atlantean language is the oldest language in the Pentalithia setting, and it has magical properties. It’s far older than the Earth, even; the only reason Earthlings call it Atlantean is because it’s still spoken in Atlantis. The Atlanteans themselves call it by its proper name, £éŋωi. In this post, however, and probably in later posts, …

Mazonia and Elyria

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And now for something a little different, from a different setting. This is a setting based on Dungeons and Dragons (mostly 3.5e, a little Pathfinder and Modern), so there won’t be a lot in the way of species descriptions. Instead, there will descriptions of nations, places, planes, and such. The setting is conceived as a D&D …

The Fomorians

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Appearance A fomorian’s base form is humanoid with animal features, the most common being goat. Cow-based, deer-based, and sheep-based fomorians are also common; canine-based fomorians (dog, wolf, fox) are relatively normal as well. However, fomorians are shapeshifters, and can take on many other forms. They tend to favour bestial forms, especially chimaeric ones combining parts from …