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Magic and the supernatural in Tarosir

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As a d20-based setting, Tarosir has many different types of supernatural forces. The four broad categories of supernatural power are magic, ki, psionics, and mythic power. Magic is further subdivided into several subcategories. Mechanically, this post also gives an idea of what player classes exist in the world, though it’s not completely comprehensive - classes with …

The Tarosir Primordial Pantheon

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Primordial Pantheon Atuin (The World Turtle) Overdeity ♂ Symbol: A turtleshell (often stylized) Home Plane: Plane of Water Alignment: chaotic neutral Portfolio: Water, earth, wisdom, endurance, turtles Worshippers: Dragon turtles, sailors Cleric Alignments: CN, CE, CG, TN Domains: Community, Creation, Earth, Healing, Knowledge, Luck, Nobility, Travel, Water Favoured Weapon: Scimitar Atuin is a gargantuan dragon turtle …

The Tarosir Main Pantheon

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The pantheon of Tarosir can be divided into three main parts: the primordial pantheon, some of whom are now deceased; the main pantheon, worshipped by most humanoids and even quite a few non-humanoids; and a collection of minor deities. This post only covers the main gods. The appearances described here are those normally used when appearing …

The Outer Planes: Hell

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As mentioned in a previous post, Hell consists of nine layers. This post goes into more detail about the individual layers, describing additional planar traits, landscape features, inhabitants, and other tidbits. River Styx The River Styx springs up in Asphodel from the Spring of Lethe and flows down through all the laters of Hell, eventually exiting …

Annûtawar

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Annûtawar (sometimes called the West Country) is almost entirely forested; the boundaries of the country correspond to the boundaries of the forest, though there are one or two large open areas to be found, and some stretches of the coast also have few trees. The forest stretches from the Dragon’s Teeth in the north, right down …

The World Snake - a Tarosir Creation Myth

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There are multiple creation myths in the world of Tarosir, but one of them has the distinction of being based in fact. It also has the distinction of being mostly forgotten. This is something of a work in progress, and I may edit the post periodically with revisions. On the other hand, I might make a …

Tarosir: The Inner and Outer Planes

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As mentioned in the previous post, the Tarosir cosmology contains six Inner Planes (which are pretty much the same as in the SRD) and six Outer Planes. As a note, any magic traits also apply to psionics unless specifically noted. This applies to the traits in the previous post as well. Inner Planes The Inner Planes …

Tarosir: Beyond the Material Plane

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For the Tarosir setting I have created an almost entirely new planar mythology, though pretty much everything in the SRD is still true. This post will summarize the planes; later posts will go into greater detail on specific planes. Outline of Cosmology The setup is quite a bit simpler than the Great Wheel of the standard …

Narathion

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Narathion is a monarchy nestled primarily along the river Narith, between Annûtawar and the Backbone. It does spread out a fair way from the river, though, and there are some settlements near the border of Annûtawar and even a few in the foothills of the Backbone that count themselves as part of Narathion. The capital city …

Mazonia and Elyria

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And now for something a little different, from a different setting. This is a setting based on Dungeons and Dragons (mostly 3.5e, a little Pathfinder and Modern), so there won’t be a lot in the way of species descriptions. Instead, there will descriptions of nations, places, planes, and such. The setting is conceived as a D&D …